Procedural texturing and modeling with GLSL and OpenFrameworks. Workshops code and instructions available on Github

Preview

Workshop 1 : Procedural 1D textures (fragment shaders basics).

Workshop 2 : Procedural 2D textures (noise and voronoi).

Workshop 3 : Procedural textures and 3D models (with blender).

Workshop 4 : Procedural vertex shaders (putting all together).