The game

A small game made during the Discord LibGDX jam 2 31th March - 1st April 2018.

Game jam rules was to use LibGDX to create a game or whatever over the weekend (48 hours).

Game jam theme was “Rainy Day”.

Features :

  • LibGDX platformer game
  • Random Tiled Map sequence at each new game
  • Shader based GFX

Ghosts of the rain is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Playthrough by Raeleus

Gameplay and theme

The idea was to alternate sun time and rain time and try to implement a game mechanic based on it.

The gameplay loop is the following :

  • after the rain, some mushrooms grow and can be picked up to restore player life.
  • when it’s rainning again, remaining mushrooms are transformed into ghosts moving toward player to hurt him.
  • when rain stops, monsters disepear and new mushrooms appear.

Rain hurts as well. So player have to deal with :

  • find a shelter to not be hurted by the rain.
  • flee from monsters.

During sun time, player have to pickup as many mushrooms as he can to restore his life and limit futur monsters.


Making Off

Where did i lost time ?

As usual, i lost lot of time with tiled map collisions :

  • computing player bounds to tiles.
  • allow or not some player moves (climp ladders, move to the left or to the right)

I really need to create some utility classes for future games or game jams including basic collisions, ray casting, moving shapes clipping and so on.

What could be reused ?

The most interesting part of code i could reuse and improve is the TiledMapStream.

It’s been a long time i wanted to implements a kind of dynamic tiled map where some parts are streamed dynamically : there is plenty of games implementing it.

This first implementation works well for this game but is could be improved in several ways for other games :

  • backward streaming.
  • support other layer types (objects, images, etc).
  • both horizontal and vertical streaming.
  • improve performances with 4 maps to avoid full recopy.

What was fun to do ?

Once tiled map streams in place, it was straightforward to add new level parts especially funny ones :

  • one of a level part is a tiled map whith words : “LIB GDX JAM !”

  • the menu screen is a tiled map whith words : “GHOSTS OF THE RAIN”

Futur work

Some features i’m thinking of (post gamejam) :

  • Music and SFX.
  • Dynamic map sequence at runtime either randomly or based on player skill.
  • More maps.
  • More decorative tiles.
  • Better backgrounds.
  • Distance counter with a score screen.

Thanks for reading !